Technical Artist
Slurper of coffee, seer of all things. I develop interactive experiences using open-source tools like Blender, Godot, and Krita, with a background in music production.
These are GitHub repositories that you can explore and try out yourself.
An ambitious cooking game with murder mystery elements set in a small town. Built in Godot, this project combines culinary gameplay mechanics with narrative-driven mystery solving in an atmospheric small-town setting. Currently on hiatus, but we're willing to return to this exciting project.
A Godot post-processing tool that clamps colors to specific palettes, adds pixelization effects, and provides toggleable cloud rendering. Simple but effective visual enhancement system for retro-style games.
Advanced shader development in Godot featuring custom lighting models, procedural effects, and performance optimization techniques.
3D modeling, animation, and rendering
Game development and interactive experiences
Digital painting and concept art
Ambitious cooking game with murder mystery elements featuring isometric level design and environmental storytelling in a small-town setting. Currently on hiatus.
Real-time color palette manipulation and atmospheric effects system with customizable visual parameters.
Detailed medieval architecture with procedural materials and advanced node-based texturing workflows.
Traditional Japanese architecture featuring authentic proportions, materials, and atmospheric lighting design.