LE

LudwigFTKC/Eddie

Technical Artist

Slurper of coffee, seer of all things. I develop interactive experiences using open-source tools like Blender, Godot, and Krita, with a background in music production.

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Project Demos

These are GitHub repositories that you can explore and try out yourself.

Shader Development

Custom Shader Programming

Custom Shader Development

Advanced shader development in Godot featuring custom lighting models, procedural effects, and performance optimization techniques.

Tools

Blender

3D modeling, animation, and rendering

Godot

Game development and interactive experiences

Krita

Digital painting and concept art

Work Showcase

Personal Projects

Paradox's Finest

Game Level Design

Ambitious cooking game with murder mystery elements featuring isometric level design and environmental storytelling in a small-town setting. Currently on hiatus.

Palettes: Post-Processing

Post-Processing Effects

Real-time color palette manipulation and atmospheric effects system with customizable visual parameters.

Blender

Medieval House

Medieval House 3D Model

Detailed medieval architecture with procedural materials and advanced node-based texturing workflows.

Japanese House

Japanese House 3D Model

Traditional Japanese architecture featuring authentic proportions, materials, and atmospheric lighting design.